skip to main content


Search for: All records

Creators/Authors contains: "Schubert, Lenhart K."

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. We present a conversational agent designed to provide realistic conversational practice to older adults at risk of isolation or social anxiety, and show the results of a content analysis on a corpus of data collected from experiments with elderly patients interacting with our system. The conversational agent, represented by a virtual avatar, is designed to hold multiple sessions of casual conversation with older adults. Throughout each interaction, the system analyzes the prosodic and nonverbal behavior of users and provides feedback to the user in the form of periodic comments and suggestions on how to improve. Our avatar is unique in its ability to hold natural dialogues on a wide range of everyday topics—27 topics in three groups, developed in collaboration with a team of gerontologists. The three groups vary in “degrees of intimacy,” and as such in degrees of cognitive difficulty for the user. After collecting data from nine participants who interacted with the avatar for seven to nine sessions over a period of 3 to 4 weeks, we present results concerning dialogue behavior and inferred sentiment of the users. Analysis of the dialogues reveals correlations such as greater elaborateness for more difficult topics, increasing elaborateness with successive sessions, stronger sentiments in topics concerned with life goals rather than routine activities, and stronger self-disclosure for more intimate topics. In addition to their intrinsic interest, these results also reflect positively on the sophistication and practical applicability of our dialogue system. 
    more » « less
  2. Howes, Christine ; Dobnik, Simon ; Breitholtz, Ellen ; Chatzikyriakidis, Stergios (Ed.)
    As AI reaches wider adoption, designing systems that are explainable and interpretable be- comes a critical necessity. In particular, when it comes to dialogue systems, their reasoning must be transparent and must comply with human intuitions in order for them to be inte- grated seamlessly into day-to-day collaborative human-machine activities. Here, we de- scribe our ongoing work on a (general purpose) dialogue system equipped with a spatial specialist with explanatory capabilities. We applied this system to a particular task of char- acterizing spatial configurations of blocks in a simple physical Blocks World (BW) domain using natural locative expressions, as well as generating justifications for the proposed spa- tial descriptions by indicating the factors that the system used to arrive at a particular conclu- sion. 
    more » « less
  3. null (Ed.)
    Understanding spatial expressions and using them appropriately is necessary for seamless and natural human-machine interaction. However, capturing the semantics and appropriate usage of spatial prepositions is notoriously difficult, because of their vagueness and polysemy. Although modern data-driven approaches are good at capturing statistical regularities in the usage, they usually require substantial sample sizes, often do not generalize well to unseen instances and, most importantly, their structure is essentially opaque to analysis, which makes diagnosing problems and understanding their reasoning process difficult. In this work, we discuss our attempt at modeling spatial senses of prepositions in English using a combination of rule-based and statistical learning approaches. Each preposition model is implemented as a tree where each node computes certain intuitive relations associated with the preposition, with the root computing the final value of the prepositional relation itself. The models operate on a set of artificial 3D “room world” environments, designed in Blender, taking the scene itself as an input. We also discuss our annotation framework used to collect human judgments employed in the model training. Both our factored models and black-box baseline models perform quite well, but the factored models will enable reasoned explanations of spatial relation judgements. 
    more » « less
  4. A physical blocks world, despite its relative simplicity, requires (in fully interactive form) a rich set of functional capabilities, ranging from vision to natural language understanding. In this work we tackle spatial question answering in a holistic way, using a vision system, speech input and output mediated by an animated avatar, a dialogue system that robustly interprets spatial queries, and a constraint solver that derives answers based on 3-D spatial modeling. The contributions of this work include a semantic parser that maps spatial questions into logical forms consistent with a general approach to meaning representation, a dialogue manager based on a schema representation, and a constraint solver for spatial questions that provides answers in agreement with human perception. These and other components are integrated into a multi-modal human-computer interaction pipeline. 
    more » « less